Short one, but a good one! Headlight Studio is now an approved partner for both PlayStation and Xbox!
This is something I've been saying for a long time: the studio's games belong on consoles, not just on PC. Having both programs approved is what makes it concrete, and I'm genuinely proud of it :)
The porting work is done in-house, and the studio's other game will be out on both platforms this year. Everything a console build needs is already running here: the toolchain, the controller layer, the certification track. It's not a plan on paper, it's a version that ships.
Rooted's console path is already open. When its turn comes, none of it starts from zero. PC Early Access stays the priority and nothing in that plan changes, but consoles have stopped being a vague someday. They're on the map, and things are going exactly the way I hoped they would.
Back to building the game!
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