Skip to Content
Transmission Active // Broadcasting

Dev News & Updates

Follow our journey as we build Rooted. Every update, every feature, every milestone.

40
Dev Updates
2026
In Production
Alpha
Now Live

All Updates

40 transmissions archived
Dev Log Rooted // Transmission
July 3, 2026

Rooted Weekly Dev Log: Week 27, 2026

Wildlife week: animal senses, daily routines for deer, bear, wolf and eagle, blood-trail tracking, a fully data-driven survival balance, and powered devices you can claim and repair.

Read more
Dev Log Rooted // Transmission
June 26, 2026

Rooted Weekly Dev Log: Week 26, 2026

A week that started on the engine: Rooted moved onto the latest engine version, then a fresh pass on building, the bear that now lunges into its strikes and tracks you, and smarter human enemies.

Read more
Dev Log Rooted // Transmission
June 20, 2026

Rooted Weekly Dev Log: Week 25, 2026

A lighter week on code, since I was at Game Camp in Lille for a talk on solo development with UE5. Around that: storms with more presence, sharper 3Cs, the open-world terrain and vegetation moving in, and enemies that feel more alive. None of it is in the public build.

Read more
Rooted at Game Camp 2026 with Epic Games
June 14, 2026

Rooted at Game Camp 2026 with Epic Games

Epic Games invited me to Game Camp 2026 in Lille on Thursday, June 18, to share the stage with Mickael Bougis from Epic Games and Romain Piquot from Road Rug Studio (Derelicts), for a talk about building games solo with Unreal Engine 5.

Read more
Rooted Is Coming to Early Access in 2027
June 12, 2026

Rooted Is Coming to Early Access in 2027

Early Access lands on Steam and the Epic Games Store in late 2027, with a Beta before it. Where development stands, the state of the alpha, and Content Creator Program applications now open.

Read more
Dev Log Rooted // Transmission
June 12, 2026

Rooted Weekly Dev Log: Week 24, 2026

Enemy camps that live and patrol, a weapon damage and feel pass with the first throwables, surface impacts and footsteps, killable wildlife, the first version of the electrical system, and a round of coop fixes.

Read more
Dev Log Rooted // Transmission
June 5, 2026

Rooted Weekly Dev Log: Week 23, 2026

A big development week: the first hostile enemies and squad behavior, a self-driving camera, a deeper data-driven inventory and on-body weapon stowing, wildlife and a world radio built for emergent play, the vehicle layer behind co-op boats, and the city taking shape.

Read more
Dev Log Rooted // Transmission
May 29, 2026

Rooted Weekly Dev Log: Week 22, 2026

A wide week across the inventory and equipment screen, a new wildlife layer, the vehicle architecture, a reactive crosshair, and survival and health. None of it is in the public build, it is all work in development.

Read more
Rooted Enters Full Production
May 29, 2026

Rooted Enters Full Production

After a first chapter of research and prototyping, Rooted is in full production, where every detail counts toward the post-apocalyptic survival experience it set out to be. Targeting Early Access somewhere in late 2027 on Steam. And starting now, a dev log every week.

Read more
The first signs of wildlife in Rooted
January 22, 2026

The first signs of wildlife in Rooted

Wildlife is starting to take shape in Rooted. Deer are now roaming the world, marking the very first step toward a deeper hunting and survival experience.

Read more
Rooted Introduces Firearms: New Combat Begins
December 3, 2025

Rooted Introduces Firearms: New Combat Begins

This update adds the first firearms to Rooted, introduces smoother weapon handling, a new training range, and a temporary Cheat Menu to help you explore the content faster.

Read more
Network Link // Signal Strong

Never Miss an Update

Join our Discord to get notified about new features and patches

1M+ players have wishlisted Rooted. Get notified at Early Access launch.
We use cookies

We use cookies to enhance your experience, analyze site traffic, and for marketing purposes. Learn more