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Dev News & Updates

Follow our journey as we build Rooted. Every update, every feature, every milestone.

37
Dev Updates
2026
In Production
Alpha
Now Live

All Updates

37 transmissions archived
Rooted at Game Camp 2026 with Epic Games
June 14, 2026

Rooted at Game Camp 2026 with Epic Games

Epic Games invited me to Game Camp 2026 in Lille on Thursday, June 18, to share the stage with Mickael Bougis from Epic Games and Romain Piquot from Road Rug Studio (Derelicts), for a talk about building games solo with Unreal Engine 5.

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Rooted Is Coming to Early Access in 2027
June 12, 2026

Rooted Is Coming to Early Access in 2027

Early Access lands on Steam and the Epic Games Store in late 2027, with a Beta before it. Where development stands, the state of the alpha, and Content Creator Program applications now open.

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Dev Log Rooted // Transmission
June 12, 2026

Rooted Weekly Dev Log: Week 24, 2026

Enemy camps that live and patrol, a weapon damage and feel pass with the first throwables, surface impacts and footsteps, killable wildlife, the first version of the electrical system, and a round of coop fixes.

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Dev Log Rooted // Transmission
June 5, 2026

Rooted Weekly Dev Log: Week 23, 2026

A big development week: the first hostile enemies and squad behavior, a self-driving camera, a deeper data-driven inventory and on-body weapon stowing, wildlife and a world radio built for emergent play, the vehicle layer behind co-op boats, and the city taking shape.

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Dev Log Rooted // Transmission
May 29, 2026

Rooted Weekly Dev Log: Week 22, 2026

A wide week across the inventory and equipment screen, a new wildlife layer, the vehicle architecture, a reactive crosshair, and survival and health. None of it is in the public build, it is all work in development.

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Rooted Enters Full Production
May 29, 2026

Rooted Enters Full Production

After a first chapter of research and prototyping, Rooted is in full production, where every detail counts toward the post-apocalyptic survival experience it set out to be. Targeting Early Access somewhere in late 2027 on Steam. And starting now, a dev log every week.

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The first signs of wildlife in Rooted
January 22, 2026

The first signs of wildlife in Rooted

Wildlife is starting to take shape in Rooted. Deer are now roaming the world, marking the very first step toward a deeper hunting and survival experience.

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Rooted Introduces Firearms: New Combat Begins
December 3, 2025

Rooted Introduces Firearms: New Combat Begins

This update adds the first firearms to Rooted, introduces smoother weapon handling, a new training range, and a temporary Cheat Menu to help you explore the content faster.

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Rooted Update 0.0.2.319: Better Performance, Unreal 5.6, Female character and more!
October 29, 2025

Rooted Update 0.0.2.319: Better Performance, Unreal 5.6, Female character and more!

We’re super excited for what’s next.

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Rooted at the Unreal Mixer Montpellier: Highlights from Our Presentation
September 19, 2025

Rooted at the Unreal Mixer Montpellier: Highlights from Our Presentation

Rooted took the stage at the Unreal Mixer 2025 in Montpellier, sharing our Unreal Engine workflow with an engaged and welcoming crowd.

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Joining Unreal Fest Stockholm 2025
September 4, 2025

Joining Unreal Fest Stockholm 2025

Headlight Studio will attend Unreal Fest 2025 in Stockholm. A chance to connect and share around Rooted’s development.

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