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Dev News & Updates

Follow our journey as we build Rooted. Every update, every feature, every milestone.

48
Dev Updates
2026
In Production
Alpha
Now Live

All Updates

48 transmissions archived
Rooted Dev Log Week 38: A City, One Block at a Time
September 21, 2026

Rooted Dev Log Week 38: A City, One Block at a Time

City generation reached the point where what comes out is a place you can walk through, five generators fill it in at the building and room scale, and the state work keeps a block from being filler.

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Dev Log Rooted // Transmission
September 4, 2026

Rooted Weekly Dev Log: Week 36, 2026

Real Oregon terrain stitched into one open world, mods on Steam Workshop, a new audio architecture, wildlife with contamination, dedicated servers, and building, combat and AI work.

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Dev Log Rooted // Transmission
August 29, 2026

Rooted Weekly Dev Log: Week 35, 2026

A short week, back from a break on Wednesday: the in-house menu and session layer with crossplay-ready online, a first voice chat layer built on Vivox, input rebinding on keyboard and controller, and the open world running on PS5 hardware. None of it is in the public build.

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Dev Log Rooted // Transmission
August 14, 2026

Rooted Dev Log: One Last Update for the Current Alpha

The update announced over the last dev logs is done: a current engine, the new infrastructure, a real performance pass, 25 languages, and a few interface touch-ups. Most likely the last one for this alpha.

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Announcement Rooted // Transmission
August 13, 2026

Headlight Studio is now a PlayStation and Xbox partner

Both console programs are approved, Rooted already has a foot in the door.

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Announcement Rooted // Transmission
August 13, 2026

The infrastructure move is done

The plumbing I described in last week's dev log is now in place. Here is what it changes.

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Dev Log Rooted // Transmission
August 7, 2026

Rooted Weekly Dev Log: Week 32, 2026

This week went to the current public alpha rather than the new build: moving it onto the new studio infrastructure, richer crash reports, a better first grip for new players, and a narrow performance pass.

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Dev Log Rooted // Transmission
July 14, 2026

Rooted Weekly Dev Log: Week 28, 2026

Base building gains its full player loop with a collapse preview on demolition, wildlife gets tuned for coop hunts, human enemies gain combat animations and voices, and the heatwave turned into a design research week that confirmed the current directions.

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Dev Log Rooted // Transmission
July 3, 2026

Rooted Weekly Dev Log: Week 27, 2026

Wildlife week: animal senses, daily routines for deer, bear, wolf and eagle, blood-trail tracking, a fully data-driven survival balance, and powered devices you can claim and repair.

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Dev Log Rooted // Transmission
June 26, 2026

Rooted Weekly Dev Log: Week 26, 2026

A week that started on the engine: Rooted moved onto the latest engine version, then a fresh pass on building, the bear that now lunges into its strikes and tracks you, and smarter human enemies.

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Dev Log Rooted // Transmission
June 20, 2026

Rooted Weekly Dev Log: Week 25, 2026

A lighter week on code, since I was at Game Camp in Lille for a talk on solo development with UE5. Around that: storms with more presence, sharper 3Cs, the open-world terrain and vegetation moving in, and enemies that feel more alive. None of it is in the public build.

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Network Link // Signal Strong

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