This new update introduces the basic building system in unlimited resource mode. The goal of this session is to push the boundaries of our building system, test the save functionality, and assess multiplayer replication. Resource gathering and the use of ghost structures will be enabled in future updates.
Exploring the map is about to get more challenging with an increased presence of bacteria in certain areas. Stay safe, use your respirator, and stock up on resources before venturing out!
We will soon be hosting a building contest on our Discord server, so get ready and start practicing!
Found a bug? Please use the in-game Bug Report feature.
Gameplay
- The environment now impacts your vitals.
- Clothing provides protection against harsh weather.
- Campfires offer warmth within a small radius.
- Tents and beds allow you to rest and advance time (currently by 8 hours).
- Tents and beds also serve as respawn points after death or loading a saved game.
- Berries can now satisfy hunger and thirst.
- Added a respirator to protect against areas or species infected by bacteria.
Build System
- The core building system is now available.
- Unlimited resources are provided for now to help you push the building system and identify its limits. Have fun and practice! A contest is coming soon on Discord.
Vehicles
- Multiple players can now travel in the same vehicle.
Inventory
- The inventory has been moved to the new menu. This is a very early work-in-progress.
Save Game
- The save system is now active.
- It saves your character, including their vitals, inventory, and position in the world.
- It also saves any constructions you've built in the game.
Environment
General improvements to the environment:
- Enhanced existing Points of Interest (POIs).
- Added new POIs in graybox stage.
Enjoy the Alpha! Thanks for your support <3
Mat