Resource Gathering and Wood / Metal Construction
Hi survivors!
We are very excited about this new Alpha build, which now allows you to farm wood and other resources to start building your camp in a more realistic way!
That’s right, unlimited resources are gone.
More resources to collect will be added soon, but this gives you a solid foundation to start with.
We’ve also removed the Starter Cabin and the nearby cars to make the survival experience more immersive. This is just the beginning, but we can’t wait to hear your feedback !
Loading Time for Saved Games
Please note that loading a saved game may currently take several minutes. We are aware of this issue and are working on optimizations for future updates.
Major Features
- Woodcutting & Resource Farming: This build introduces the ability to farm wood by cutting down trees. Players can now gather logs and planks from trees to use in construction.
- Scrap Metal & Junk Collection: Explore the environment to gather junk and scrap metal, which can be used to build the first-tier metal structures.
- First-Tier Building System: With the introduction of wood and metal gathering, you can now build using both first-tier wood and metal materials, paving the way for more advanced constructions in the future.
New Features and Improvements
- Campfire: You can now store campfire items in your backpack as a temporary solution until full campfire building mechanics are implemented.
- Inventory Feedback: Added feedback when trying to pick up items with a full inventory.
- Confirmation Popup: A confirmation popup now appears when quitting the game or returning to the menu.
- Starter Cabin Removed: The starter cabin and cars that were available at the initial spawn point have been removed. Players will now start with essential survival items (tent, axe, campfire), encouraging a more immersive survival experience that invites exploration.
- Inventory Capacity Increase
We’ve increased the inventory capacity, both in terms of weight and volume, allowing players to carry more items and resources while exploring the world.
Fixes
- Main Menu Lights: Fixed lighting issues in the main menu.
- Login Screen: Fixed the visibility issue with the password lock icon during password entry.
- Shadows and Lighting: Corrected shadows when using torches or vehicle headlights.
- Item Outlines: Fixed outlines for items that were not appearing correctly under specific lighting conditions.
- Ocean Fluidity: Improved ocean fluidity for a more realistic experience.
- Tarp Collision: Updated tarp collision to make loot collection easier in certain areas.
- Collision Issues: Fixed missing collisions for tents and certain rocks.
- Spline Building: Fixed spline paths and materials to ensure they are correct on the roads.
- Zipline Path: Refined the path leading to the zipline for smoother navigation.
- Lookout Tower Collision: Fixed collision issues with the lookout tower.
- Flashlight Scattering: Reduced the overpowered volumetric scattering for lamps and flashlights.
- Drop Through Ground: Fixed a bug where dropped items would pass through the ground.
- UI Damage Side: Fixed the issue where the damage UI played on the server side instead of the client side.
- Switch Controls: Updated default key binding for switching monitors.
- Backlight Issues: Fixed the backlight issue with the character model.
- Miscellaneous Bugs:
- Fixed the issue with the character exiting a tent with an axe in hand but with the arm stuck in chopping mode.
- Fixed several decal issues on junk items.
- Fixed scaling problems with certain HUD elements.
Building System Updates
- Roof Building: Added new flat roof options for the building system.