Roadmap rework
Ongoing rework of the public roadmap to live natively on rootedthegame.com — clickable cards, in-page vote modal, and polished layout aligned with the rest of the site.
This page is still under construction — layout and content will evolve over the coming days.
Started bringing power to Rooted. Soon you will scavenge energy to keep your base alive through the night, and wake things that have been still in the dark for a very long time.
Leveled up the weapon audio: dry-fire clicks on an empty mag, multi-stage reloads, and impact sounds that stay clean instead of piling up during sustained fire.
Modernized the footstep system onto our own data-driven foundation: footsteps now resolve the surface through the same shared layer as weapon impacts, ready to grow with the open world.
Built combat impact feedback to last at open-world scale: one shared surface layer feeds footsteps and hits alike, so new surfaces drop in from data without touching gameplay code.
Crowd control arrived: grenades blow groups apart and molotovs carpet the ground in fire, both dealing damage that falls off from the center.
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